AI Insights · Timothy · September 2025
Top 5 Slime Games on iOS in Oman: Q3 2025
Explore the performance trends of the top 5 slime games on iOS in Oman during Q3 2025, featuring insights into downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on the iOS platform in Oman demonstrated varied performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a closer look at each application's metrics.
PlaySlime: Slime Simulator Game from Slime Simulator Studio saw its weekly revenue peak at around $72 in late July, with a notable dip to $46 by the end of September. The app's downloads started strong at 108 in early July but gradually decreased to 17 by the end of the quarter. Active users also showed a decline from 1.1K to 1K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a decrease in weekly revenue, starting at $50 and ending at $10. Downloads followed a similar pattern, beginning at 36 and dropping to just 3. Active users remained relatively stable, fluctuating slightly but ending at 36.
Super Slime Simulator from Dramaton LTD had no recorded revenue throughout the quarter. Downloads decreased from 49 to just 1, while active users fell from 129 to 22, indicating a significant decline in engagement.
Super Big Slime: Black Hole 3D by Supercent, Inc. showed no revenue as well. Downloads varied slightly, starting at 16 and ending at 4. Active users saw a decrease from 83 to 54 over the quarter.
Finally, Jelly Toys - Slime Simulator from Sound Jedi Ltd. maintained a steady but low revenue stream around $4 to $6. Downloads were minimal, peaking at 17 in late July and dropping to 0 by the end of the quarter. Active users decreased from 33 to 22.
For more detailed insights and data trends, visit Sensor Tower's platform.